Cecaelia

Cecaelia

In place of legs, this handsome humanoid sports an octopus’s eight writhing tentacles.

Cecaelia CR 5

XP 1,600
CN Medium monstrous humanoid (aquatic)
Init +4; Senses darkvision 60 ft., tentacle sense 10 ft.; Perception +1

AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 45 (6d10+12)
Fort +4, Ref +9, Will +6

Speed 30 ft., swim 40 ft., jet 200 ft.
Melee mwk spear +11/+6 (1d8+4/x3), 2 tentacles +5 (1d4+1 plus grab)
Ranged mwk spear +12 (1d8+3/x3)
Space 5 ft.; Reach 5 ft. (10 ft. with tentacles)

Str 16, Dex 19, Con 14, Int 9, Wis 12, Cha 11
Base Atk +6; CMB +9 (+13 grapple); CMD 23 (can’t be tripped)
Feats Combat Reflexes, Weapon Focus (spear), Weapon Focus (tentacles)
Skills* Stealth +13, Survival +10, Swim +12 (+20 if including missing +8 bonus from having Swim speed)
Languages Aquan, Common
SQ amphibious

Ink Cloud (Ex)

Once per hour as a standard action, a cecaelia can emit a 10-foot-radius sphere of ink while underwater. This ink cloud provides total concealment and persists for 1 minute.

Tentacle Sense (Ex)

As a swift action while swimming and while it is not grappled or grappling, the cecaelia can spread its tentacles wide to form a sensory net around it. This grants blindsight to a range of 10 feet and lasts as long as the cecaelia concentrates. While this effect lasts, the creature cannot attack with its tentacles or move.

Environment warm water
Organization solitary, pair, or hunting party (2-7)
Treasure standard (masterwork spear, other treasure)

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.